Map the drops
Name the boundaries where work crosses, what falls through at each and what it costs, and pick the costliest. Boundaries, not blame. Most handoff failures tend to be omissions: missing context, unclear next steps, unflagged risks.
Velocity EngineExecution Game
Find where work drops between people, functions and time zones, and engineer a handoff that carries context, state and ownership across.
Scaling teams where work crosses more boundaries, cross-functional teams that re-explain context at every handoff, distributed teams losing context across time zones, and any team whose senior people have become the context broker.
From throw it over the wall to engineer the handoff.
We can hold only a handful of things in mind at once, and people who know something tend to overestimate how much others know, so spoken handoffs leave gaps the sender can’t see. Writing things down tends to take load off memory. In hospitals, a structured handoff with the receiver’s read-back went with fewer errors, and closed-loop communication (say it, hear it back, confirm) tends to catch errors before they travel.
Name the boundaries where work crosses, what falls through at each and what it costs, and pick the costliest. Boundaries, not blame. Most handoff failures tend to be omissions: missing context, unclear next steps, unflagged risks.
Context, State and Next, the same shape every time, with what to watch for and what done looks like. People who know something tend to overestimate what others know, and writing it down takes load off memory.
The receiver re-states, the sender adjusts, then swap; lock the template for 14 days. In hospitals, a structured handoff with the receiver’s read-back went with fewer errors.
The thinking behind this lab, published in full: