Test the idea, protect the person
Keep every challenge on the work, and let the person who proposed it listen before they reply. Disagreement about people tends to hurt teams; disagreement about the work tends to help.
Resilient TeamRelational Game
Disagree about ideas without damaging trust.
Leadership teams making high-stakes decisions, teams where one voice wins every debate, and any room where artificial harmony has started to cost real ideas. Where the friction is personal, start with P2.1 or P2.6.
From avoidance or aggression to curious debate.
Disagreement about the work tends to help teams, mainly when relationships are intact, while disagreement about people tends to hurt. Groups tend to discuss what everyone already knows and miss what only one person knows, and structured critique tends to produce better decisions than seeking consensus. Genuine dissent tends to stimulate more and better thinking than a role-played devil’s advocate.
Keep every challenge on the work, and let the person who proposed it listen before they reply. Disagreement about people tends to hurt teams; disagreement about the work tends to help.
Surface where people actually disagree, then run Red Team or Flip & Build, led by the people who disagree. Structured critique tends to beat consensus, and genuine dissent tends to beat a role-played critic.
Write a short conflict charter (ground rules, one language shift, a tap-out signal and a witness), and thank dissent in public. Teams where people feel safe to speak up tend to learn more.
Also runs as a half day · P2.5 HD
Half day (3 h 30 min), “Generate, then test”: P2.2 Creative Collaboration: Yes, And in the morning, this lab in the afternoon, with a 30-day check.
Generate a real option, test it hard without damaging trust, and leave with a decision the team owns and a charter for how it disagrees.
Strategy off-sites, innovation days and high-stakes decisions, when a team needs both fresh options and an honest test of them. Where the friction is personal, start with P2.1 or P2.6.
Groups that brainstorm out loud tend to produce fewer ideas than the same people working alone first, and moderate constraints tend to spark fresh solutions. Disagreement about the work tends to help teams, mainly when relationships are intact, and structured critique tends to produce better decisions than seeking consensus. Genuine dissent tends to stimulate more and better thinking than a role-played devil’s advocate.
Write ideas alone, build with “Yes, and…”, add a constraint, then vote silently. Groups that brainstorm out loud tend to produce fewer ideas, and moderate constraints tend to spark fresh solutions.
Run Red Team, then Flip & Build, on the same decision, led by the people who genuinely disagree. Structured critique tends to beat consensus, and genuine dissent tends to beat a role-played critic.
Four lines for the decision, including the risks accepted, then a short conflict charter. Disagreement about the work tends to help when relationships are intact, and teams where people feel safe to speak up tend to learn more.
The thinking behind this lab, published in full: