The story arc
Context, tension, choice, outcome. Across more than 75 samples and 33,000 participants, stories were understood and remembered better than the same content as plain explanation.
Conscious LeaderInner Game
Build a message that moves people to act: context, tension, choice, outcome, tested for trust, feeling and reason.
Leaders needing to build buy-in or influence without direct authority.
From stating facts to inspiring action through resonance.
Across more than 75 samples and 33,000 participants, stories were understood and remembered better than the same content as exposition. Listeners absorbed in a story tend to counter-argue less, and curiosity, posing the question before the answer, tends to improve recall.
Context, tension, choice, outcome. Across more than 75 samples and 33,000 participants, stories were understood and remembered better than the same content as plain explanation.
Open with the tension, framed as a question. Curiosity, posing the question before giving the answer, tends to improve recall.
Check every story for ethos, pathos and logos before you tell it. Listeners absorbed in a story tend to counter-argue less, and narratives showed persuasive effects on beliefs and intentions across a meta-analysis.
Also runs as a half day · P1.5 HD
Half day (3 h 30 min) for a team landing one shared message with a real audience, with an optional 60-minute follow-up 2–3 weeks later.
Build, test and agree one story the team can use to land a message that matters, and know who will tell it, to whom and when.
Leadership and project teams that must win a decision together: a strategy, a change, a funding ask or a launch, where the case is strong but isn’t landing.
Across more than 75 samples and 33,000 participants, stories were understood and remembered better than the same content as exposition, and listeners absorbed in a story tend to counter-argue less. Messages that raise an objection and answer it tend to persuade more than messages that ignore it.
Before writing a word, name what the audience believes, the decision they must make, the objection they will raise and who they will trust to tell it. Perceived expertise and trustworthiness are among the most consistent predictors of persuasion.
Two arcs with a different person or a different tension, each told in 90 seconds to a panel playing the real audience. Stories are understood and remembered better than plain explanation, but only a real listener shows where attention drifts.
Merge the strongest moves into one team story that names the audience’s objection and answers it. Across a meta-analysis, two-sided messages that refute the other side tended to persuade more than one-sided messages.
The thinking behind this lab, published in full: